Cases
Every case is a self-contained mystery for one evening. Pick a tier that fits your group and your time.
The three tiers
- Easy
- One act, about 15 to 22 minutes. Best for a first game.
- Medium
- Two acts, about 28 to 38 minutes. A twist arrives halfway through.
- Hard
- Three acts, about 40 to 52 minutes. For groups that have played before.
All cases
Showing 1 to 10 of 10 cases
Break-in at Nova Studio
EasyFree foreverA stolen laptop, a handful of witnesses, and a clock that can't be trusted.
1 act · about 20 min · 4 to 8 players
Blackout at the Gallery
MediumPassNinety seconds of darkness. One empty frame.
2 acts · about 32 min · 4 to 8 players
The Midnight Ferry
EasyPassComing soonA cash box vanishes somewhere between two harbours.
1 act · about 18 min · 4 to 8 players
Last Orders at the Blue Heron
EasyPassComing soonThe till was full at closing time. By morning it was not.
1 act · about 20 min · 4 to 8 players
The Vanishing Wedding Cake
EasyPassComing soonFive tiers, forty guests, and one very quiet kitchen.
1 act · about 16 min · 4 to 8 players
The Lighthouse Keeper's Ledger
MediumPassComing soonThe light never went out. So who rewrote the log?
2 acts · about 35 min · 4 to 8 players
Checkmate at Hollow Park
MediumPassComing soonA chess tournament, a missing trophy and too many alibis.
2 acts · about 30 min · 4 to 8 players
The Orchid House Affair
HardPassComing soonA rare flower is gone, and everyone had a key to the glasshouse.
3 acts · about 45 min · 4 to 6 players
Signal Lost on Platform 9
HardPassComing soonThe last train left on time. The courier's bag did not.
3 acts · about 48 min · 4 to 6 players
The Clockmaker's Will
HardPassComing soonThree versions of one will, and every clock in the shop stopped at 4:17.
3 acts · about 50 min · 4 to 6 players
Cases marked “Pass” will need a day pass or a monthly pass once passes go on sale. See pricing